EarthBound is probably the most identifiable RPG of all time. Above everything else, the game’s creator, Shigesato Itoi — already a minor celebrity for voicing the dad in Hayao Miyazaki’s animated masterpiece, My Neighbor Totoro — wants the player to feel welcomed, loved, and purposeful, even going beyond the conventions of video games just to make a personal connection with the player. The entire game can’t help but ooze a witty and clearly impassioned personality, which makes EarthBound a truly special experience.

However, at least in my mind, the sheer presence of unconventionality and personality doesn’t suffice for a great…


BioShock took me two playthroughs to fully appreciate. I played it for the first time over a year ago but never wrote a review because I was unsure if I was really grasping the hype of its “classic first-person shooter” status despite falling in love with its aesthetic the moment I heard “If I Didn’t Care” by The Ink Spots on an in-game radio. On this second, recent go-around, however, I couldn’t help but marvel at 2K’s idiosyncratic revitalization of the FPS genre.

BioShock famously (and infamously) implements narrative elements within its gameplay, but since I have expressed many times…


Discussing Super Mario Bros. is virtually impossible without discussing its legacy. Yes, I’m talking about the big “video game crash of 1983,” in which Nintendo single-handedly ended with the release of Super Mario Bros. Not only did SMB legitimize the home gaming industry, but it revolutionized how games were made. Shigeru Miyamoto’s iconically designed, World 1–1 introduction stage not only feels as if it paves the way for the 8-bit, 8-world, 32-stage gauntlet the player is about to embark on, but for gaming as a whole.

What makes Super Mario Bros. one of the most groundbreaking video games of all…


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Welcome to Rapid Reviews — a series I’m starting where I quickly go through my thoughts on a selection of particular games that I feel like I would not able to write full, rational reviews on for one reason or another. This will mostly a series I’m making for myself where I brush over titles I can’t see myself replaying and/or formally reviewing any time in the future, or probably ever. These short consensus will be reflections of my personal thoughts, so if you’re here to read an “objective” review(s) with legitimate criticisms, stop reading before you bore yourself to…


Reviews: Super Mario Kart | Mario Kart Tour

The second installment in the Mario Kart series sees the franchise take a leap in technical advancements: tracks are larger and longer, the y-axis is finally able to be utilized, and there is a general upgrade in detail to the game as a whole. But what constitutes as “upgrades” in this game lacks the sleek compactness of its predecessor, Super Mario Kart, and it caught me off guard because I had expected to enjoy this game more than its primordial forefather.

As a Mario Kart game, MK64 maintains its identity. The game…


The platformer genre has been expended upon so many times, today it feels as it’s been stretched thin. Yet, game designers are still finding ways to breath new life into the genre with games like Shovel Knight and Celeste. Outland is not “new” by any standard — it actually turns 10 years old in a month — but it was pleasant to discover that it is both thoroughly enjoyable and refreshingly conventional.

Published by Ubisoft and developed by private company, Housemarque, Outland, in some ways, feels like an homage to the 2D platformer genre — a genre which is filled…


Maid of Sker is what you get when a horror game is technically flawless, but suffers from identity theft so drastically that it fails to differ itself from other horror games. It was surprising to discover the game released just last year in 2020 as it feels straight out of the early to mid-2010s, around when gaming videos started to boom with watch time. …


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The Paper Mario fan base is a small one with a big heart made up of players who will defend the games until their dying breath. It’s not hard to see the appeal behind the games — they are some of the most accessible RPGs (and action-adventure platformers) that managed to make turn-based combat fun so that battles didn’t feel arbitrary or disengaging like most traditional RPGs. …


Paper Mario: RANKED

Reviews: Paper Mario | Paper Mario: TTYD | Super Paper Mario | Paper Mario: SS | Paper Mario: CS

Last Summer, I undertook the task of playing and reviewing every single Paper Mario game in preparation for this moment: to play Paper Mario: The Origami King for the Nintendo Switch and to see how it stacked up against the rest of its predecessors. A now 20-year-old franchise, the Paper Mario games are among some of my favorite RPGs known for their unabashed sense of adventure, humorous & witty writing accompanied by memorable characters, and one-of-a-kind gameplay scenarios…


Stacking is a 2011 adventure puzzle game developed by Double Fine Productions. Designed by Tim Schafer (known for his work on the Monkey Island games and Grim Fandango) and Lee Petty, it is one of the most intriguing games I’ve stumbled across in a while where the player must utilize Russian matryoshka stacking dolls as a means to solve a various array of puzzles. It is an interesting idea for a game that is finely capitalized on but not one that is designed in such a way as to elicit any major excitement or glean any profound brilliance.

Stacking takes…

cringeginger

20-year-old who solely writes game reviews. Contact me if you’d like: stocky2001@verizon.net

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